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<div class="title">StateMachine.h</div>  </div>
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<a href="_state_machine_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> * StateMachine.h</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> *  Created on: 15 Nov 2013</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> *      Author: axel</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;</div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="preprocessor">#ifndef STATEMACHINE_H_</span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define STATEMACHINE_H_</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="preprocessor">#include &lt;GL/glew.h&gt;</span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="preprocessor">#include &lt;glfw3.h&gt;</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;</div>
<div class="line"><a name="l00014"></a><span class="lineno"><a class="line" href="class_state_machine.html">   14</a></span>&#160;<span class="keyword">class </span><a class="code" href="class_state_machine.html">StateMachine</a></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;{</div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;    <a class="code" href="class_state_machine.html#ad04e720a963e34339a125c5ff064c09b">StateMachine</a>(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="class_state_machine.html#a88c47bc8b8ab361e46740a35a64ce795">~StateMachine</a>(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;</div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_state_machine.html#a0fabb1a7bbbda3158636cec08623a66e">renderGame</a>(<span class="keywordtype">float</span> interpolation)=0;</div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_state_machine.html#a6ed723b00e78eac46515b636c5a8481e">updateGame</a>(<span class="keywordtype">int</span> timer)=0;</div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_state_machine.html#a2f89dc242f85ca11d6eb400ffa6499bf">handleInput</a>(GLFWwindow* window)=0;</div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;</div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">long</span> <a class="code" href="class_state_machine.html#aab3dd552f209ece70f8913a5fd4449db">stateChanger</a>()=0;</div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">long</span> <a class="code" href="class_state_machine.html#a39949e8a92cdca4854ac5394d6e0ba42">getKeyCode</a>()=0;</div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;</div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_state_machine.html#aec67074ebf4261300ba77d216ac156bd">reInit</a>()=0;</div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_state_machine.html#a603ac1e07086d9b031f47ce1fe3b87b5">init</a>()=0;</div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;};</div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;</div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#endif </span><span class="comment">/* STATEMACHINE_H_ */</span><span class="preprocessor"></span></div>
<div class="ttc" id="class_state_machine_html"><div class="ttname"><a href="class_state_machine.html">StateMachine</a></div><div class="ttdef"><b>Definition:</b> <a href="_state_machine_8h_source.html#l00014">StateMachine.h:14</a></div></div>
<div class="ttc" id="class_state_machine_html_a603ac1e07086d9b031f47ce1fe3b87b5"><div class="ttname"><a href="class_state_machine.html#a603ac1e07086d9b031f47ce1fe3b87b5">StateMachine::init</a></div><div class="ttdeci">virtual void init()=0</div></div>
<div class="ttc" id="class_state_machine_html_a2f89dc242f85ca11d6eb400ffa6499bf"><div class="ttname"><a href="class_state_machine.html#a2f89dc242f85ca11d6eb400ffa6499bf">StateMachine::handleInput</a></div><div class="ttdeci">virtual void handleInput(GLFWwindow *window)=0</div></div>
<div class="ttc" id="class_state_machine_html_aec67074ebf4261300ba77d216ac156bd"><div class="ttname"><a href="class_state_machine.html#aec67074ebf4261300ba77d216ac156bd">StateMachine::reInit</a></div><div class="ttdeci">virtual void reInit()=0</div></div>
<div class="ttc" id="class_state_machine_html_a88c47bc8b8ab361e46740a35a64ce795"><div class="ttname"><a href="class_state_machine.html#a88c47bc8b8ab361e46740a35a64ce795">StateMachine::~StateMachine</a></div><div class="ttdeci">virtual ~StateMachine(void)</div><div class="ttdef"><b>Definition:</b> <a href="_state_machine_8cpp_source.html#l00015">StateMachine.cpp:15</a></div></div>
<div class="ttc" id="class_state_machine_html_a6ed723b00e78eac46515b636c5a8481e"><div class="ttname"><a href="class_state_machine.html#a6ed723b00e78eac46515b636c5a8481e">StateMachine::updateGame</a></div><div class="ttdeci">virtual void updateGame(int timer)=0</div></div>
<div class="ttc" id="class_state_machine_html_aab3dd552f209ece70f8913a5fd4449db"><div class="ttname"><a href="class_state_machine.html#aab3dd552f209ece70f8913a5fd4449db">StateMachine::stateChanger</a></div><div class="ttdeci">virtual long stateChanger()=0</div></div>
<div class="ttc" id="class_state_machine_html_a39949e8a92cdca4854ac5394d6e0ba42"><div class="ttname"><a href="class_state_machine.html#a39949e8a92cdca4854ac5394d6e0ba42">StateMachine::getKeyCode</a></div><div class="ttdeci">virtual long getKeyCode()=0</div></div>
<div class="ttc" id="class_state_machine_html_ad04e720a963e34339a125c5ff064c09b"><div class="ttname"><a href="class_state_machine.html#ad04e720a963e34339a125c5ff064c09b">StateMachine::StateMachine</a></div><div class="ttdeci">StateMachine(void)</div><div class="ttdef"><b>Definition:</b> <a href="_state_machine_8cpp_source.html#l00010">StateMachine.cpp:10</a></div></div>
<div class="ttc" id="class_state_machine_html_a0fabb1a7bbbda3158636cec08623a66e"><div class="ttname"><a href="class_state_machine.html#a0fabb1a7bbbda3158636cec08623a66e">StateMachine::renderGame</a></div><div class="ttdeci">virtual void renderGame(float interpolation)=0</div></div>
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